using COC.Debug;
using UnityEngine;
using System.Collections;
using COC.CEvent;
namespace  COC.Service
{
		public class TestService : IService
		{
				public string serviceName{ get { return this.GetType ().FullName; } private set { value = serviceName; } }

				protected override void Execute (CEventHandler cEvent)
				{
						//response a reply
						this.notification = new CNotification ();
						notification.message = "hello test";
				}

				void DoStart ()
				{
                    DebugTool.Log("I'm TestService");
				}

                public override void wireComponent()
				{
						DoStart ();
				}
	
		}

}